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Going Analog Podcast


Jul 23, 2020

What do we really mean when we want to play a "storytelling" game? Designers Sen-Foong Lim and Banana Chan join to discuss this as well as the upcoming Jiangshi RPG, our favorite board game themes, and board game cultural appreciation vs. appropriation.

Here's a full list of games discussed on the show:

Intro

  • Jiangshi: Blood in the Banquet Hall
  • Scooby-Doo: Betrayal at Mystery Mansion
  • Sea of Legends
  • Dune RPG
  • Junk Art
  • Dungeons & Dragons: Rock Paper Wizard
  • The Legend of Korra: Pro-Bending Arena
  • Scooby-Doo: Escape from the Haunted Mansion
  • Mind MGMT
  • Kingdom Rush
  • Betrayal at House on the HIll

Christina's topic: What are inspirations for the settings in your games?

  • Jiangshi: Blood in the Banquet Hall
  • Scooby-Doo: Escape from the Haunted Mansion

Banana's topic: Favorite game themes that you don't see as often

  • Succulent
  • Pret-a-Porter
  • Abomination: Heir of Frankenstein
  • Alice is Missing
  • Wait for Me
  • Anachrony
  • T.I.M.E Stories
  • Belfort

Shoe's topic: Story-based/RPG-style board games

  • ATMA
  • Forgotten Waters
  • Mice & Mystics
  • Aftermath
  • Dead of Winter
  • Sea of Legends
  • Warp's Edge
  • Tales of Arabian Nights
  • Once Upon a Time
  • Fiasco
  • Paranoia
  • Kobolds Ate My Baby
  • Apocalypse World
  • Monster Hearts
  • Dungeons & Dragons
  • Pathfinder
  • Kids on Bikes
  • Samurai

Sen's topic: Cultural appreciate vs. appropriation

  • Jiangshi: Blood in the Banquet Hall
  • Arkham Horror
  • Puerto Rico

Final thoughts

  • Jiangshi: Blood in the Banquet Hall
  • Wait for Me
  • Dissident Whispers
  • The Shivers
  • Gloomhaven
  • Surrealist Dinner Party
  • Mechanica